Naomi Assaraf is the CMO of cloudHQ, a cloud-computing and Gmail tool company. Additionally, she actually is a world-class speaker on marketing, artificial intelligence, and virtual reality. She’s had a continued presence on social networking as being an influencer in all of these areas, pairing with groups like WCF and speaking in Seoul on these technologies. Virtual reality is a large passion, as she is partnering to make a VR app that can help individuals learn how to play instruments.
Oculus Connect, the company’s annual developer conference, has arrived yet again. Now in the fifth year, Oculus is anticipated to update the world on what’s next from in VR content and hardware. Here’s a peek at what we should anticipate seeing this season.
Taking place in the week on the 26th & 27th, Oculus Connect 5 is going to be hosted in San Jose, CA. The opening keynote on the 26th is where the majority of the major announcements can happen, while smaller developer-focused sessions across both days will likely give deeper glimpses into what Oculus and partners have been as much as. You will find the complete OC5 schedule here, and when you aren’t attending yourself you’ll have the ability to watch the keynotes and a number of the VR esports action via livestream (details here).
Santa Cruz is definitely the code name of Oculus’ high-end standalone headset. While the vr launched Oculus Go just earlier this coming year, at $200 Go is made being an entry-level VR device for casual users. Go lacks positional tracking on the head and hands, limiting its capabilities to begin being in a different class of VR device when compared with high-end VR headsets like the Rift.
While Go targets the casual user, Santa Cruz has been built with similar positional tracking features as high-end headsets, meaning it’s expected in order to take part in the same class of high-end games. Being a ‘standalone’ headset however, each of the compute hardware is built in, with no reliance upon an expensive gaming PC to power Santa Cruz. Although that brings ‘take-it-anywhere’ accessibility, it also means users should expect mobile-class graphics.
While we don’t expect Oculus to outright launch Santa Cruz at Oculus Connect 5, we do expect those to formally announce the customer version, meaning branding the headset having a proper name and detailing some features that might be included at launch. The actual launch of Santa Cruz is presently rumored for Q1 2019.
It seems like Oculus could take a similar method of Santa Cruz’ announcement and launch because they did with all the Go headset. Go was announced at Oculus Connect 4 (right around this time around a year ago), and after that launched inside the vjwnnl one half of 2018. At Oculus Connect 5 this week, we could see the company formerly announce the customer version of Santa Cruz using a launch date set for early 2019, which aligns using the headset’s current release date rumors.
While an expanded field of view and eye-tracking would be big improvements alone, the varifocal display could turn out to be Half Dome’s most unique feature. A varifocal display is one that will focus at multiple focal lengths, in comparison to today’s VR headsets which can be locked in a single focal length. In Half Dome, the headset identifies what area of the scene the consumer looks at (thanks to eye-tracking), then physically moves the display in the headset to obtain the correct focal length. Doing so can be quite a solution for what’s called the vergence-accommodation conflict in today’s VR headsets.
Having said that, we don’t believe that Oculus will announce one half Dome-based ‘Rift 2’ at Connect this year. Instead, the company may do what they’ve completed in years past with Santa Cruz: show Half Dome to a select number of press and developers in a ‘behind-closed-doors’ setting so it doesn’t steal the spotlight from products that are closer to launch. Beyond that, still it feels a bit early for your company to provide any indication of a release date to have an eventual Rift 2, which we might not see until late 2019 or even into 2020.